Friday, September 27, 2013

Week 6 - Texturing in Max

This week in max I've been working on texturing my plague mask model. This process has been both challenging and enjoying. I've also used Crazy Bump, this program is able to take picture files and convert them to bump maps. Bump map textures would be key in this animation in order to add an extra level of depth. But unfortunately the bump map texturing process has been frustrating, tweaks still need to be made in order to further explore this option.
   

Friday, September 20, 2013

Week 5 - Planes Modeling

This week in max I've been working on plane modeling a plague mask from Europe. I've also used some reference images to attain a specific shape. The main challenge to this model has been learning planes modeling, the finished product is planned to be a detail representation of a plague mask. There's an open seam in the middle of the mask, this is for the symmetry tool so each side is exactly the same.
  

Friday, September 13, 2013

Week - 4 Outdoor Learning Environment

This week in max I worked on an outdoor learning garden, the basic design follows one fluid path through the garden. Another design thought was making a descending stage for presentations, this central point allows the viewers to have their undivided attention to the presenter. Plants are key for this environment for they add much needed flavor.
   

Friday, September 6, 2013

Week - 3 Designs

This week in max I've worked on a simple design for a bench, that could be used for the outdoor learning environment. One end of the bench has an extended table part to allow wheel chair access. The bench is made from simple box's, I also used the cloth modifier to achieve the table cloth effect.