Friday, December 13, 2013

Week 16 - Medieval Helmet

This week in Max I have been making a medieval helmet for my soon to be scene. I have been using planes modeling technique to model this object. So far there has been little to no trouble with modeling it, the shapes are not too overly complicated. It's mainly just curves and diamonds for the eye holes.

Friday, December 6, 2013

Week 15 - Getting back Into Max

Today I got back into max for the first time, and a very welcoming crash report appeared. My plans for the next animation is replicating a medieval scene. I'm currently cooperatively working with Cameron to achieve our goals of this scene, this will be a long project that will take some time. It will be well worth it in the end.
 

Friday, November 22, 2013

Week 14 - A Boat

This week in max I downloaded a file of a high poly boat from Turbo Squid and attempted to render it. After many crashes and failed attempts, I was finally able to render one image. This demonstrates the use of rendering to obtain interesting water, and wood effects. 

Friday, November 15, 2013

Week 13 - Modeling Faces

This week in Max I've worked on modeling a face that would go with my plague mask. Once again I have used planes modeling to create this face, and also turbo smooth. Ask for texturing I am still unsure on how to approach such a task. The next step would be importing the two files with each other.
 

Friday, November 8, 2013

Week 12 - Browsing Ideas

This week in Max, I've been continuing to contemplate ideas for my next Max project. After many days of thought, I've finally come up with an idea that is possible, but challenging. I would like to create a scene that mimics a screen shot of a microscopic organism. The main challenge with this would be using mental ray rendering to achieve the desired effect of the scene.
 

Friday, November 1, 2013

Week - 11 Moving Up

This week I've been working on a simple model of a lizard creature. This is just continuing the basic practicing of planes modeling technique. The main issue with the model has been modeling the head of the lizard, which has proven to be a challenge. Overall I am pleased with the results so far, and might continue to work on it.
 

Friday, October 25, 2013

Week 10 - Rendering Techniques

This week in max I've been out if max, but I've been floating ideas around when it comes to rendering techniques. Mainly I have been looking into mental ray rendering, this rendering technique is very computer intensive, but has great results. Even photo realistic results can be obtained through this.