This week in Max I have been making a medieval helmet for my soon to be scene. I have been using planes modeling technique to model this object. So far there has been little to no trouble with modeling it, the shapes are not too overly complicated. It's mainly just curves and diamonds for the eye holes.
Friday, December 13, 2013
Friday, December 6, 2013
Week 15 - Getting back Into Max
Today I got back into max for the first time, and a very welcoming crash report appeared. My plans for the next animation is replicating a medieval scene. I'm currently cooperatively working with Cameron to achieve our goals of this scene, this will be a long project that will take some time. It will be well worth it in the end.
Friday, November 22, 2013
Friday, November 15, 2013
Friday, November 8, 2013
Week 12 - Browsing Ideas
This week in Max, I've been continuing to contemplate ideas for my next Max project. After many days of thought, I've finally come up with an idea that is possible, but challenging. I would like to create a scene that mimics a screen shot of a microscopic organism. The main challenge with this would be using mental ray rendering to achieve the desired effect of the scene.
Friday, November 1, 2013
Week - 11 Moving Up
This week I've been working on a simple model of a lizard creature. This is just continuing the basic practicing of planes modeling technique. The main issue with the model has been modeling the head of the lizard, which has proven to be a challenge. Overall I am pleased with the results so far, and might continue to work on it.
Friday, October 25, 2013
Week 10 - Rendering Techniques
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