Friday, February 21, 2014

Week 7 - Fracture Script

This week in Max I've been working on my tank, but on top of that I've been planning for the scene that the tank will occupy. The general plan is to model a water fountain and have the tank roll over the fountain. In order to have the water fountain break on impact I've setup a fracture script in max. the script breaks objects into sections that will break upon impact.  

Friday, February 14, 2014

Week 6 - Tank Work Continues Again

This week in Max I've been continuing work on the Tiger tank, I've finished the main body shape. It was a simple box with edit poly modifier. I also put four target lights in the scene to achieve better render quality. Eventually I would like to add in a fracture script to have the tank roll over a brick wall, and have it destroy it.    

Friday, February 7, 2014

Week 5 - Tank Work

This week in Max I have been working on my Tiger tank and continue to add detail. I've used the loft tool and boolean in order to make some of the required small objects. I also made a shovel for the front of the tank so that the front does not look too plain. I've also added in some target lights to get better render quality.  

Friday, January 31, 2014

Week 4 - Working On the Tank

This week I've been working on detailing the front of my Tiger I tank. The tools I've used the most have been the loft tool, and edit poly. These tolls allow me to create greater detail on the tank it self. The main goal of this tank is to have a detailed model, with animated tank treads. To increase the render quality I have also added four target lights in the scene to achieve greater quality.

Friday, January 24, 2014

Week 3 - Tiger I Tank

This week in max I've been working on making a Tiger I tank, the current struggle with the tank is to get the tank treads to rotate properly. Overall my plan for the model is to give more time in modeling it and post rendering. I've been using path constraint to make the tracks rotate, as for the tank I will be using the line tool to get further model detail. 


Friday, January 17, 2014

Week 2 - Cloth

This week in max I have been working with the cloth modifier and shooting for a realistic result. I also made a 200 x 200 plane that draped the box, I also put in four ambient lights for the render to look more clean. with the 400 poly plane, the movement over the box was very detailed. 
  

Friday, January 10, 2014

Week 1 - Continuing Work

This week in max I have continued the work on my medieval helmet and slowly making progress. As usual I have been using planes modeling to achieve the level of detail within the model it self. The main challenge has been dealing with triangles in the model and trying to prevent them so the model is simple enough to still edit. In this screenshot I have used turbosmooth to make it look better.