This week in class we have been making the final benches required for the outdoor learning environment. Fourteen benches were need to be made, and we made about eight this week. As usual we routed the edges of the "A" braces for the benches. Now the final stage will begin for most of the benches, which is applying the wood finish. After this all of the benches will be completed and the we will be one step closer to finally completing all of the outdoor seating.
Friday, May 9, 2014
Friday, May 2, 2014
Week 16 - Making Benches
This week in class we have started to produce benches for the outdoor learning environment. The benches use an A shapes brace to secure the bottom of the bench. We also had to use the wood router to round the edges of the braces. The main issue with making these is aligning the braces properly, which can pose a challenge. Once these tables and benches are produced a good chunk of the work will already be done.
Week 15 - Transitiong From Tables To Benches
This week in class we continued to make more tables, but the transition is beginning to go from tables to benches. The tables are being produced at a fast pace, and staining the tables has also began. Before staining can begin the tables must be sanded, and much of the wood has mold marks. These mold marks must be sanded down to reduce their presence. So now the tables and benches are being made simultaneously.
Tuesday, April 29, 2014
Week 14 - More Tables
This week in class we made more tables for the outdoor learning environment. I used the wood router to round the edges of the pieces of wood to give it a more professional look. We also made templates for a good amount of the pieces in order to mass produce the wood pieces. In total we were able to produce two tables this week.
Friday, April 11, 2014
Week 13 - Working on Tables
This week I have been working on assembling the hexagonal shaped tables. These table are for the out door learning environment, the main challenge behind assembling these tables is aligning the boards. We mainly placed in support boards for the table top, and sanded down some areas. Overall the project is advancing at a good pace, so far we have four out of eighth tables.
Friday, April 4, 2014
Friday, March 28, 2014
Week 11 - Almost Done With the Tank
This week in Max I've been constructing the finishing touches to the tank. The main task to complete is to add some detail tubes to the main tank gun cabin. To finally complete the tank 100% I will need to add textures to the tank. The one way to do this will be a multi-sub object texture, The final challenge will be finding a proper texture pictures to use.
Friday, March 14, 2014
Weel 10 - Boolean
This week in Max I have been working on finalizing the tank, and continuing to do the detail work. I have also created the top section of the tank where the main barrel is located. The main challenge with the project is getting the boolean tool to work properly. Soon I will be on to making the tank treads and adding textures to it.
Friday, March 7, 2014
Week 9 - The Back of the Tank
This week in Max I've been working the back side of my tank, the back end of the Tiger tank is surprisingly detailed. I've used soft selection to contour the tubing properly. Pro boolean was also used to get the proper indenting in the back. The exhaust vents were also made with edit poly and pro boolean tool. The next step will be to model the top cannon part of the tank.
Friday, February 28, 2014
Week 8 - Loft Tool
This week in Max I've been using the loft tool quite a bit. The tools main purpose for me is to create piping and latches. The premise behind the tool allows for an animator to easily create odd shapes or even simple ones. Once a shape is made, the edit poly modifier can be used to manipulate the vertexes of the shape to get the desired shape.
Friday, February 21, 2014
Week 7 - Fracture Script
This week in Max I've been working on my tank, but on top of that I've been planning for the scene that the tank will occupy. The general plan is to model a water fountain and have the tank roll over the fountain. In order to have the water fountain break on impact I've setup a fracture script in max. the script breaks objects into sections that will break upon impact.
Friday, February 14, 2014
Week 6 - Tank Work Continues Again
This week in Max I've been continuing work on the Tiger tank, I've finished the main body shape. It was a simple box with edit poly modifier. I also put four target lights in the scene to achieve better render quality. Eventually I would like to add in a fracture script to have the tank roll over a brick wall, and have it destroy it.
Friday, February 7, 2014
Week 5 - Tank Work
This week in Max I have been working on my Tiger tank and continue to add detail. I've used the loft tool and boolean in order to make some of the required small objects. I also made a shovel for the front of the tank so that the front does not look too plain. I've also added in some target lights to get better render quality.
Friday, January 31, 2014
Week 4 - Working On the Tank
This week I've been working on detailing the front of my Tiger I tank. The tools I've used the most have been the loft tool, and edit poly. These tolls allow me to create greater detail on the tank it self. The main goal of this tank is to have a detailed model, with animated tank treads. To increase the render quality I have also added four target lights in the scene to achieve greater quality.
Friday, January 24, 2014
Week 3 - Tiger I Tank
This week in max I've been working on making a Tiger I tank, the current struggle with the tank is to get the tank treads to rotate properly. Overall my plan for the model is to give more time in modeling it and post rendering. I've been using path constraint to make the tracks rotate, as for the tank I will be using the line tool to get further model detail.
Friday, January 17, 2014
Friday, January 10, 2014
Week 1 - Continuing Work
This week in max I have continued the work on my medieval helmet and slowly making progress. As usual I have been using planes modeling to achieve the level of detail within the model it self. The main challenge has been dealing with triangles in the model and trying to prevent them so the model is simple enough to still edit. In this screenshot I have used turbosmooth to make it look better.
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