Friday, October 25, 2013

Week 10 - Rendering Techniques

This week in max I've been out if max, but I've been floating ideas around when it comes to rendering techniques. Mainly I have been looking into mental ray rendering, this rendering technique is very computer intensive, but has great results. Even photo realistic results can be obtained through this.   

Friday, October 18, 2013

Week 9 - Mental Ray Rendering

This week in animation I've been thinking about modeling a scene that mimics a microscopic image. To get the desired affect mental ray rendering will have to be used. As for this project I will spend more time in the editing and rendering process than before, so that the final result will have a more polished look.
 

Friday, October 11, 2013

Week 8 - Anouther Project

This week I've started to explore different potential projects for the next three weeks. I was thinking about working with planes modeling again but spend more time with textures, the next object to model is still undecided. I will also work with bump map textureing in the future in order to give my animations greater detail.  

Friday, October 4, 2013

Week 7 - The Final Result

This week I've worked on attempting to make bump mapping to be configured correctly. Unfortunately texturing the mask posed  a challenge too great to tackle with the given time period. I also put two free lights in the scene to give better lighting effects. Finally I used a line and path constraint to have a camera rotate around the mask. Overall the mask has turned out pretty well and I'm content with it.